![]() Query is achieved automatically in a specific and optimized fashion for every node of the HybridTree. The HybridTree may be evaluated through four kinds of queries, depending on the implicit or explicit formulation is required:įield function and gradient at a given point in space, point membership classification, and polygonization. Our system can handle point sampled geometry through a mesh surface reconstruction algorithm. Implicit surfaces are powerful forĬombining shapes with Boolean and blending operations, while triangle meshes are well-suited for local deformations such asįFD and fast visualization. Editing operations are performed by exploiting the complementary abilities of implicitĪnd polygonal mesh surface representations in a complete transparent way for the user. Our system relies onĪn extended CSG tree that assembles skeletal implicit primitives, triangle meshes and point set models in a coherent fashion: Adjust the Main Animation desk if needed. Place your animation drawing that you used for the frame and align your artwork in Live-View. With the Onion Skin Opacity Slider, moved the red dot midway to the right. In this paper, we describe a hybrid modeling framework for creating complex 3D objects incrementally. Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider. Every kind of query is achieved automatically in a specific and optimized fashion for every node of the HybridTree. The HybridTree may be evaluated through four kinds of queries, depending on the implicit or explicit formulation is required: field function and gradient at a given point in space, point membership classification, and polygonization. Implicit surfaces are powerful for combining shapes with Boolean and blending operations, while triangle meshes are well-suited for local deformations such as FFD and fast visualization. Editing operations are performed by exploiting the complementary abilities of implicit and polygonal mesh surface representations in a complete transparent way for the user. Our system relies on an extended CSG tree that assembles skeletal implicit primitives, triangle meshes and point set models in a coherent fashion: we call this structure the HybridTree. In this paper, we present a hybrid modeling framework for creating complex 3D objects incrementally.
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